Podcast UGC – Episode 168: Let Me Debuffbuff Your EE-EM-PEE-PEE

This episode, we explain what happened to us last week, talk about the wonders (and potential conspiracies) of modern medical technology, tackle the reveal of the Tier 6 Intelligence Ships, Detail the new Intelligence Bridge Officers and their HILARIOUS powers, explore precisely what’s missing from the Delta Rising pack, argue over which one of us is Batman, and give our impressions on the newly announced Apple iPhone 6 and iPhone 6+. Give it a listen!

 

  • Bridge Officer Specialization: Intelligence

  • Ground:

 

  • Feign Disintegration
    • Convince the enemy of your untimely demise by simulating the effects of a being vaporized by incoming fire, similar to the technique employed by Section 31 operative Luther Sloan (DS9 7×16). Masked by this ruse, you will gain an impenetrable short-duration Stealth, increased speed, and an Ambush bonus.
  • Frictionless Particle Grenade
    • Lob an explosive that will cover the area in an extremely slippery substance. Enemies hit by the substance will have their damage resistance debuffed, and any foes entering the area have a periodic chance to be knocked prone.
  • Harmless
    • The targeted foe is no longer able to target you for a decent duration. While in effect, the user also generates no threat toward the foe (if an NPC).
  • Incite Chaos
    • By scrambling the target’s neurological inputs, you can force them to fire upon their allies. Any allies they strike will subsequently become confused, thus spreading the chaos.
  • Neurolytic Hypo Injection
    • This volatile chemical compound must be injected from melee range, and will completely incapacitate any foe for a short duration. When they emerge from their stupor they will remain confused for some time after. These effects are enhanced if applied from a Flanking position.
  • Photonic Decoy
    • Spawn a duplicate in a flanking position near your foe. Nearby NPCs will be taunted into attacking this new target.
  • Resonant Tachyon Stream
    • A tachyon carrier beam allows the shield capacity of the targeted enemy to be stolen and applied to your own defenses.
  • Site-to-Site Ensnare
    • Fire a long-distance tagger that will then initiate a site-to-site transport, bringing your foe to your location. Because of the sudden unexpected transport, they will be disoriented for a very short duration, but damaging them may break this effect.
  • Sonic Suppression Field
    • You are able to muffle the sounds generated by your actions, causing you to appear less threatening to nearby combatants to the point that they may ignore you entirely. While active, you will also deal additional damage to enemies you are Flanking.
  • Subspace Anesthizine Mine
    • Deploy a stealth mine near your current location, nearly imperceptible to foes. If triggered, it will release a cloud of anesthizine gas, slowing and reducing the damage output of any nearby foes. Those unfortunate enough to be caught in the cloud also have a chance of being thrown into a coughing fit, unable to act or move.
  • Tripwire Drone
    • A small drone is deployed toward the targeted foe’s location, whipping out with energy tendrils in all directions as it moves. These have a chance to trip and ensnare any foes they encounter. Upon reaching its destination, or maximum distance, the drone will explode and deal additional kinetic damage.

 

 

  • Space:

 

  • Electromagnetic Pulse Probe
    • This slow-moving probe will travel toward your target’s current location. The probe emits a debilitating field as it moves, periodically disabling any foes it comes in contact with. Upon reaching its destination, it will explode in a shockwave of electromagnetic energy, damaging and disabling nearby foes.
  • Energy Weapons : Surgical Strikes
    • Activating this ability will cause your beam and cannon weapons to fire more accurately for the duration of the buff, benefit from increased Accuracy and Critical Hit Chance. However, they will also fire more slowly while this is in effect.
  • Evade Target Lock
    • The victim of this ability will have their accuracy drastically reduced against the user. Additionally, the ship that uses this ability will be seen as an invalid target for all nearby mines and targetable torpedoes.
  • Intelligence Team
    • Intelligence Team grants the target (or yourself) a short duration Cloak, while simultaneously reducing the amount of threat the target generates against all nearby enemies. It will also remove the “Expose Vulnerability” debuffs that can be inflicted by enemy Intelligence starships.
  • Ionic Turbulence
    • Create a hazardous cloud at the targeted location. Foes caught in this hazard will have their damage resistance reduced, as well as their movement capabilities. Additionally, lingering in the cloud has a chance to cause affected ships to briefly spin out of control.
  • Kinetic Magnet
    • Resonate the enemy’s hull, causing them to take greater damage from all kinetic sources. This resonance will also draw in all nearby mines and targetable torpedoes, regardless of their allegiance.
  • Override Subsystem Safeties
    • Temporarily increase the maximum power thresholds on all subsystems. The bonuses gained by this ability fade quickly over the duration. Once the effect ends, a random subsystem will be shut down for a short duration. Higher ranks of this ability will reduce the offline time.
  • Subnucleonic Carrier Wave
    • This ability is capable of removing beneficial effects from nearby foes and playing havoc with their ability cooldowns. The effects of this power are far weaker than those of Subnucleonic Beam, but it is capable of affecting up to 5 nearby foes simultaneously.
  • Torpedo : Transport Warhead
    • Upgrade your next torpedo attack, and beam a warhead directly to the command decks of your targeted foe. After a short fuse timer, the explosion will occur, completely bypassing shields and granting a small chance for a random subsystem to go offline.
  • Viral Impulse Burst
    • Multiple nearby foes will receive a speed increase, but their turn rate and throttle controls will be disabled. The culmination of these effects is that foes will end up “running away” from the user, giving them an opportunity to regroup.
  • Subspace Beacon
    • Place a beacon at your current location. As long as you remain within a limited distance of this beacon, you may trigger the ability a second time to instantly jump to its location. Activating a jump, or moving more than the maximum distance away, will cause the beacon to expire. Although the beacon is destructible, it has a high stealth value.

 

  • Star Trek Online: Delta Rising – Operations Pack

  • Starfleet:

  • Phantom Intel Escort

 

  • Eclipse Intel Cruiser
  • Scryer Intel Science Vessel
  • Guardian Cruiser

 

  • Klingon Empire Starships

 

  • Qib Intel Battlecruiser
  • MaHa Raptor

 

  • Romulan Republic Starships

 

  • Faeht Intel Warbird
  • Aelahl Light Warbird Battlecruiser

 

  • Talaxian Uniform
  • Three Ship Upgrade Tokens*
  • Three Very Rare Intelligence Bridge Officers (per faction)
  • Three Very Rare Delta Quadrant Duty Officers
  • Exclusive Titles

 

  • Title: Voyager
  • Title: Delta Quadrant Explorer
  • Title: Delta Quadrant Ambassador

 

  • Grapple Gun.

 

  • The grapple gun has three settings:
  • traverse, which lets you cross a more or less horizontal plane;
  • zipline, that uses gravity to propel you in a controlled slide at an angle
  • rappel, which allows you to drop down a vertical surface safely.

 

  • Tier 6 Ships Detailed!

 

  • Faster and more agile than non-intel ships of the same category
  • Less hull strength (HP) than non-intel ships of the same category
  • Cloaking Device
    • Starfleet Intel ships have a standard Cloak
    • Klingon Intel ships have Battle Cloak
    • Romulan Intel ships have Enhanced Romulan Battle Cloak
  • Can equip Dual Cannons
  • All Intel ships are Tier 6, so include standard features for this tier
    • Scaling HP
    • Starship Mastery passive abilities
    • Starship Trait
    • Have a Commander hybrid Intelligence bridge officer seat
    • Have at least one other lower rank hybrid Intelligence bridge officer seat
    • Have the Gather Intelligence mechanic
      • All Intel ships are capable of deploying an Intel sensor drone with the Gather Intelligence ability. Once deployed, this sensor drone will scan your target until you disable it or the target is destroyed. The target of your Gather Intelligence ability will periodically receive a Penetrating Scan debuff that will stack. Once enough Penetrating Scans have stacked on your target they become Vulnerable for a short time.
      • While the target is Vulnerable, Intel ships can use one of the three Expose Vulnerability abilities on this target. These powerful abilities find a critical weakness in the target starship and then allow you and your teammates to briefly exploit it. This comes in the form of a crippling debuff or control effect. After a target has been afflicted by an Expose Vulnerability effect, the affected foe quickly compensates for its discovered weakness and thus become immune to Penetrating Scan debuffs for a short period of time.
        • Expose Vulnerability: Defense
          • Your sensor probe discovers a critical weakness in the target’s hull and shield systems. This devastating expose effect drastically reduces the target’s damage resistance and shield hardness, causing the target to suffer significantly more damage while under this effect. In addition, Expose Vulnerability: Defenses also clears all Engineering buffs on the target.
        • Expose Vulnerability: Weapon Systems
          • Your sensor probe unveils a critical weakness in the target’s weapons and targeting systems. This crippling effect will significantly reduce the target’s accuracy and damage for a short time. In addition, Expose Vulnerability: Weapon Systems also clears all Tactical buffs on the target.
        • Expose Vulnerability: Critical Systems
          • Your sensor probe discovers a major flaw in the target’s critical systems. This expose effect will apply a Hold effect on the target rendering them helpless for a short period of time. In addition, Expose Vulnerability: Critical Systems will clear all Science buffs on the target.

2 comments on “Podcast UGC – Episode 168: Let Me Debuffbuff Your EE-EM-PEE-PEE

  1. Guys,
    Scott Bacula is doing television. He stars in N.C.I.S: New Orleans. Its going to be on Tuesdays on cbs this fall season.
    Blu3drag0n77

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